About this solution
Lab Objectives
- Renew and digitalise learning environments, creating comfortable, technology-rich spaces for modern teaching.
- Develop digital and multimedia skills through the use of notebooks, professional software, cameras and editing tools.
- Encourage collaborative, immersive and creative teaching, with tools for virtual reality, audiovisual production and shared printing.
- Foster inclusion and active participation, thanks to audiovisual and digital tools accessible to the whole class.
Learning Aims
- Ergonomic and sustainable furniture
- Two-seater desks and CAM-certified chairs with armrests and writing tablets support an orderly, ergonomic and safe classroom layout, suitable for prolonged and flexible use.
- Technology for digital learning
- Notebooks with professional software (Office, Adobe, antivirus, etc.) make it possible to carry out cross-curricular activities in the following areas: o STEM (statistics, computer science) o Graphic and creative (video, photography, digital drawing) o Communication (presentations, multimedia content)
- The 75″ interactive display with 4K camera supports participatory lessons, videoconferencing and access to online content shared with the whole class.
- Cloud platforms and centralised management
- Cloud learning platforms and MDM simplify the organisation and management of digital activities, enabling: o Sharing of materials o Remote access to resources o Device security and traceability
- Creative and immersive teaching
- DSLR cameras, 360° video cameras, wireless flashes, lighting kits and tripods allow students to: o Create original visual content o Experiment with multimedia communication o Create virtual tours and immersive visits
- Software for video editing, virtual reality and tour creation completes the production cycle, from shooting to editing.
Conclusion
The equipment described is a targeted investment in transforming teaching towards a more digital, immersive and hands-on model. The integrated technologies make it possible to:
- Improve student engagement through multimedia content.
- Promote advanced digital skills, which are increasingly in demand at university and in the workplace.
- Foster an inclusive, participatory environment that can adapt to different teaching methods and educational needs. This solution includes technology systems that help promote inclusion and equal opportunities through the use of innovative teaching methods. It is designed to promote active and collaborative learning.

