About this solution
Lab Objectives
- Set up digital, interactive learning environments with innovative technologies to encourage active participation, personalised learning pathways and inclusion.
- Support STEAM learning through educational kits, coding platforms, robotics and integrated sensors.
- Provide professional tools for multimedia design, documentation and content sharing from a cross-disciplinary perspective.
Educational Aims
- Digitalisation of learning spaces
- 75″ 4K interactive displays, MDM software, cloud platforms and high-end notebooks support teaching that is: o Collaborative: sharing and interaction through digital whiteboards and video conferencing. o Flexible and inclusive: every student can access digital content on a dedicated notebook or tablet. o Multimedia: thanks to webcams, microphones, speakers, touch systems and high-definition projection systems.
- Strengthening STEAM teaching
- Integrating tools such as Lego Education SPIKE Prime kits and WeDo platforms, together with sensors and IoT modules, makes it possible to: o Develop computational thinking, logic and creativity. o Introduce educational robotics, visual programming and automation. o Encourage teamwork and solving real problems with a hands-on approach.
- Health, safety and environmental education
- The Lab Capture Smart equipment (thermometers, air quality meters, oximeters, carbon dioxide meters, motion sensors and biometric monitors) enables: o Real-time monitoring of vital and environmental parameters. o Educational activities on health prevention, ventilation of spaces and indoor/outdoor pollution.
- Inclusion, documentation and personalisation
- Document cameras, integrated systems with facial recognition, scanners and directional microphones enable: o Recording and sharing of learning experiences o Personalised pathways based on the analysis of biometric, attention and movement data
Conclusion
The equipment described makes it possible to create an advanced learning environment that integrates:
- Interactive digital technologies
- STEAM teaching
- Civic, environmental and health education
- Inclusion, personalisation and educational documentation. This solution includes technology systems that support inclusion and equal opportunities through the use of innovative teaching methods. It is designed to promote active and collaborative learning.
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